Core compositing updates coming to NUKE, NUKEX and NUKE STUDIO
• Everything’s got a lot faster. Significant engineering effort has been dedicated to making performance boosts across the board. Not only have we greatly increased overall performance in NUKE 9 compared to NUKE 8, but we’ve also made huge leaps forward in performance of NUKE’s EXR reader, Deep EXR reader, and Scanline renderer to name a few.
• Native Flipbooking. We've used new NUKE STUDIO technology to create a native Flipbook panel inside of NUKE and NUKEX, bringing integrated and real-time player capabilities to both applications and removing the need to roundtrip to other flipbooking software.
• New image formats supported. NUKE 9 adds support for MXF files, including read from MXF for DNxHD, Sony RAW (F55 and F65), XAVC and others. We’ve also added GPU debayering for ARRI and RED raw files.
• Denoise comes to NUKE. The release of NUKE 9 sees the power of the previously NUKEX-exclusive Denoise tool come to every product in the NUKE range.
• OFlow gets GPU accelerated. NUKE’s OFlow tool has been further integrated and enhanced to give you new control over retime curves in the source time range, combining to give you concise, intuitive control over your speed ramps. And it’s been GPU accelerated.
• Performance profiling for all. NUKE’s performance profiling has been updated to give more accurate and detailed information on scripts, and now runs across three platforms. Color coding has been added for better visibility on individual scripts, Python calls now provide Python access to timing information for individual nodes and you can now run NUKE from the command line and get the full performance profile for a render in XML format.
• Mip-map filtering for the Scanline Render. NUKE 9's Scanline Render will improve your rendering speed, particularly when sampling from large textures, with the addition of new mip-map texture filters, including options for Nearest, Bilinear, Trilinear and Anisotropic.
• Drop shadow added to the Text node. NUKE's Text node has been improved by the addition of a new shadows tab within the node, making it fast and simple to add drop shadows and outlines to your text.
• Camera and Axis nodes get an update. NUKE 9 adds a Look pipe to the Camera and Axis nodes which mimics the behaviour of the Transform Geo nodes 'look' input functionality.
• Curve Editing with less clicks. The improved Curve Editor in NUKE 9 speeds up your workflow by showing curves for both Comp nodes and timeline Soft Effects. There's now a single adjustment panel which has both x and y number fields which can be jumped between using the tab key.
• Backdrop node update. NUKE’s Backdrop nodes have been improved to provide a z order option in the control panel. You can specify a particular z level at which the backdrop will appear in the node graph.
Advanced compositing updates exclusive to NUKEX and NUKE STUDIO[/i]
• KRONOS 2. The new motion estimation algorithm in KRONOS 2 improves the quality of your retimes, giving you a smoother warp with less artifacts and improved image reconstruction with less "pulsing" between sharp and blurry results. KRONOS 2 also comes with new resampling methods (Lanczos), new control over retime curves, improved range integration as well as Blink GPU acceleration.
• Vector Generator 2. Based on KRONOS 2, the new Vector Generator comes with improved quality vectors based on the new motion estimation algorithm. It also provides Blink GPU acceleration.
• Motion Blur 2. Based on KRONOS 2, the new motion estimation algorithm in Motion Blur 2 provides you with faster and more accurate results. Motion Blur 2 also provides Blink GPU acceleration.
• Planar Tracker 2. Planar Tracker 2 has an added new region tracking algorithm which works with featureless areas of footage. Planar Tracker and Roto now appear as a single, integrated node with a new pattern-matching algorithm with a luminance shift option for shots where luminance alters within the tracking region.
• Particles with more possibilities. An improved Particle Bounce node creates a whole new range of possibilities for particles by adding a new 'geometry' input which allows you to connect any native NUKE geometry or read-in geometry, including OBJ, Alembic, FBX, for particles to bounce off.
Compare NUKE editions >>
NukeX Release Notes >>
System Requirements:
- Windows 7 64-bit and Windows 8 64-bit
- x86-64 processor, such as Intel Core 2 Duo or later
- 5 GB disk space available for caching and temporary files
- At least 1 GB RAM
- Display with at least 1280x1024 pixel resolution and 24-bit color
- Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0. Tested Graphics Cards for Linux are Quadro K4000 and Quadro K6000
NOTE: To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.
Requirements for GPU Acceleration
To take advantage of GPU accleration, you must have:
• A NVIDIA GPU with compute capability 2.0 (Fermi) or above. A list of the compute capabilities of NVIDIA GPUs is available at CUDA Parallel Computing >>
NOTE: The compute capability is a property of the GPU hardware and can't be altered by a software update.
• Graphics drivers capable of running CUDA 4.2 or above.
On Windows and Linux, CUDA graphics drivers are bundled with regular drivers for your NVIDIA GPU. Drivers from April 2012 onward support CUDA 4.2. Go to >> for more information.
NOTE: We recommend using the latest graphics drivers, where possible, regardless of operating system.
- A note about graphics cards: To avoid graphical problems, such as text disappearing in the Viewer and Node Graph, it is important to keep your graphics card drivers up-to-date. Driver updates can be obtained from the web sites of the graphics card manufacturers.
- A note about using R3D Rocket graphics cards in NUKE: You will only experience greater speed using a R3D Rocket graphics card in NUKE when reading at full resolution. If you’re reading at half resolution, using NUKE without the R3D Rocket card enabled may be faster. This is because the R3D Rocket graphics card is designed to be fast when reading in multiple frames at the same time. This is not how NUKE works internally, therefore reading with the R3D Rocket card disabled will sometimes be faster when working in lower resolutions (< 4K widths). The R3D Rocket card will always produce better results when downsampling than NUKE will.
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